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- !Glass(s) // Glass definition (glass name)
- !GlassMaterialParams(s, s, s, s, s) // Material change params (element, def. mat., broken mat., def. mat menu, broken mat. menu)
- !GlassDestructionFX(s) // FX executed when glass is destroyed
- !GlassSetExternalControll(i) // if glass is external controlled - doesn't break automaticaly (light lamp glass)
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